The military is the
power of a province that guarantees its sovereignty. It provides both defense to
protect self land and offense to attack the enemies.
Link to guide here
Link to guide here
The leader of a
province should always be managing the draft rate and wage of his army
depending on the situation.
Draft Target:
A good percentage to consider ready to war is between 65% and 70% (remember it also count thieves)
Draft rate:
It normally will be define by your Draft Target. If your Draft Target is much far from your goal you should increase the draft rate. Suggestion: above 65% on reservist, 60% - 65% normal, 55%-60% aggressive, below 55% on emergency. But there are another things that can influence the draft rate: 1 - if you want to produce more soldiers to send to someone, or because the kingdom is in need of soldiers, or because you want to fix your trade balance sending soldiers (good if you have great amount of armouries). 2 – If you are in lack of resources should reduce the draft rate to not have pay problems. 3 – In some ages there are races (normally orcs) that have the bonus of train soldiers free of charge or lower cost. In these cases these provinces should train soldiers to all provinces, keeping it on aggressive or emergency and sending soldiers to who need it.
Remember
patriotism increase in 30% the amount of soldier trained, and it is normally
good keep it active.
Wage:
The
Wage interferes on military efficiency, and increase both defense and offense at
cost of some gold. I think a good amount to keep the wage is 150%, that will
give you something like 4-5% bonus on ME. But if you are in lack of resource
you should decrease it, and can possible increase if there is no problem with
gold.
Remember
inspire army decrease the wages in 15%, and we don´t pay wage for soldiers and
thieves.
Ratio of troops:
Now the great question:
How
much defensive specialist, offensive specialists and elites should we
train?
Defensive
Specialists: they are normally the defensive power for a province (there are
cases that elites can be used as defense too)
Offensive
Specialist: Normally it is not a good option. They have a good ratio of offensive
points/gold comparing with elites, but occupying the same space of elite, you
can obviously see that you will have more offense if you have elites instead of
offensive specialists. There are exceptions when some race has these
specialists with bonus point, and also they can be used maybe in the first war
of the age, when resources are scarce. Also undeads should use them,
since train elites is very expensive and their specialists can be converted to
elites while attacking.
Elites:
Are the strongest troop of each race, normally focused on attack but also
expensive. Some elites can also be used on defense, while other ones are completely
focused on attack.
Soldiers: We should not forget that soldiers can be used too, specially on provinces that have strongest soldiers or can use the agression spells that gives to soldier one more offensive point.
So, back to the question, how much of each?
So, back to the question, how much of each?
It
is defined by how is the elites and specialists of each race, how the Kingdom
is playing, and what is your function inside the KD. Since it changes every age
it is a little difficult to give a direct answer, but we can put here some guidelines.
First of all is very important have the conscious that all provinces running a similar role inside the KD should also run similar ratios of defense/offense. There is no why some provinces defend themselves more than other ones. It is a coward and selfish attitude that don´t help the KD as a team.
Having
this in mind let´s categorize some possibilities of ratios:
Completely defensive: Provinces that only run defensive specialists not keeping offensive power. It is normally not a good option because you lost any chance of attack or ambush.
Extremely
defensive: 3 defensive specialists to 1 offensive troop. Normally it is the
best option to provinces that want to be very defensive. The elites will also
help on defense and also will enable ambushes and attack small defenses helping
the KD on war.
Very
defensive: 2 defensive specialists to 1 offensive troop. A less defensive
option, but still very defensive.
Defensive:
3 defensive specialists to 2 offensive troops. A possible option to hybrids
more focused on defend themselves.
Balanced:
1 defense to 1 offensive troop. Normally a good option to hybrids like Elves and
Halflings.
Offensive: 3 offensive troops to 2 defensive
specialists. Normally good for pure attackers or hybrids focused on attack like
Undeads, Avians, Dwarves and maybe humans.
Very
offensive: 2 offensive troops to 1 defensive specialist. A very offensive
option that normally only works for very offensive combos of races/personalities
like Orc/Warrior.
Extremely
offensive: 3 offensive troops to 1 defensive specialist. It hardly work, a
province with so low defense will be destroyed very quickly and will not be
able to enjoy his great offense. But is some cases, like when you are very
small comparing to the KD, can be an option.
You
can see I think a good option is provinces that have its strength based on attack play more offensively,
while provinces that play thievery or magic role run a little more defensive. I
can divide all provinces in four groups arranged from the most defensive to the most offensive:
0
- T/Ms – Normally faeries, the only race that have an elite focused on defense
and possible the only race that don´t worth have offensive power, but still can
use it in some configurations.
1
- Hybrids with weak attack – Normally Elves Mystics and Halfling Rogues.
2
- Pure attackers or hybrids with strong offense - Undeads, Avians, Dwarves and
Humans.
3
- The war machine – Orc Warrior, the most offensive option possible.
Each one of this
category (excluding the faeries that are particular) should run one degree more offensive than the previous category. So,
for example, if we choose to the 1 (hybrids with weak attack) run balanced, the
category 2 should run Offensive, while the category 3 very offensive. (Actually
I think this setup the best option from most of ages).
No
matter what the Kingdom chooses, the most important is the entire Kingdom move
as a team, following the plan like Spartan soldiers, fighting side by side.

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